

For instance, I’d prefer to start out with Weapon Handling at around 5 to 10 points, followed by Critical Hit Rate, and then Evasion but the order can change depending on the type of enemies I’m facing. Among the 8 Skills in The Ascent, you’d want to focus on Weapon Handling, Critical Hit Rate, and Evasion the most.Īt lower levels, you’ll have to manage the points you’ll be investing in each of these Skills as it differs every now and then based on your needs. Furthermore, each Skill influences Attributes that determine the effectiveness of your Augmentations or special abilities. Take note that you can also gain additional Skill Points through exploration. Critical Commando Rifle | Character Creation (Skills and Attributes)Įvery time you level up, you gain 3 Skill Points, which you can then use to allocate to one or several Skills of your choice. Doing so also destroys nearby enemies while providing you the extra time you need to hide behind a cover. This stops them in their tracks and makes them susceptible to exploding as long as you deal sufficient damage. Additionally, with Joyrun Dragon, you can summon a dragon to inflict stasis against multiple targets in front of you. With your Mono Ranger Augmentation, you’re able to deploy a monobot who is equally as adept at using a Rifle to quell the growing number of enemies coming at you.

This shouldn’t be an issue given your quick evasive movements that protects you from the majority of incoming attacks. Unlike the Shotgun Slammer Build, you’ll want to be patient in shooting enemies from behind covers and from a distance due to your comparatively lower HP.

The Critical Commando Rifle Build specializes in dealing great critical damage in quick succession because of its Burst Rifle Proficiency. The Ascent Best Builds: Critical Commando Rifle Build Best Critical Commando Rifle Tactical Gear.
